![]() ![]() The more complex ones can take some time to figure out. One of the puzzles you have to figure out involves three different panels at once and makes you adjust how they're situated during a set amount of time. Other times, the solutions can get a little more complex. In some cases, it's as easy as dragging a set of stairs from one panel onto another panel that needs two doors connected. While the game isn't in first person, you get a sense of the trials and effort the main character is going through because you're going through the same thing by figuring out exactly what has to be done to progress the story or move on to the next section. The biggest part of Gorogoa's experience is that you as the player are discovering and learning as you go, just like the little boy. Through a combination of exploring scenes, separating different panels, or stacking panels on top of each other, the game progresses through the boy's search for the five orbs. The entire game has no narration or direction, letting the player figure everything out for themselves instead. The actual game is always displayed in a four-square grid, which represents the four slots where you can have different images or panels at any given time. ![]() After a little research, the boy discovers that he has to collect five different colored orbs in order to meet the monster. Designed, developed and illustrated all by one person, it's a game that takes you on a journey along with a nameless little boy as he tries to encounter a large mystical beast that he sees in his town. Gorogoa is definitely one of the examples of successful innovation. Looking for ways to capture such a huge potential audience's attention can lead to amazing accomplishments or utter failures. It's also the subset of games that probably sees the most innovation and experimentation. It's a genre of games that everyone from casual to die-hard gamers have all played at least a couple times. When most people hear "puzzle game", they think one of two things: Tetris- or match-three-style arcade games, or point-and-click adventure puzzles like Myst. But it wasn't until the other day, when I noticed it was also available on Switch, that I finally bought and played it. ![]() I added it to my Steam wishlist almost immediately. I'd heard quite a bit about Gorogoa from game journalists at the end of last year. ![]()
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